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Old Jul 24, 2009, 07:53 PM // 19:53   #1
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Default Double Gladiator Points in TA (permanent change)

Double Gladiator Points in TA (permanent change)

Why? well, for me is plenty obvious, but let me start with some:

- More people in TA.
- Less (or none) syncers in RA.

(please don't sign (positive or negative) without explaining your point)
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Old Jul 24, 2009, 07:57 PM // 19:57   #2
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Yes, for the reasons you described. It's annoying to finally get a good team in RA only to get wiped by a sync team. This would probably help the problem a good amount.
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Old Jul 24, 2009, 08:13 PM // 20:13   #3
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Double points after 5 wins, don't attract the noobs.
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Old Jul 24, 2009, 08:46 PM // 20:46   #4
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/signed

It should be way more points in TA. TA is harder than RA because everyone has strategy.
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Old Jul 24, 2009, 09:11 PM // 21:11   #5
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or keep it like its now and reward after 2 or 3 wins.
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Old Jul 24, 2009, 09:28 PM // 21:28   #6
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i dont think this is a good idea tbh.

you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.

taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double
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Old Jul 24, 2009, 09:36 PM // 21:36   #7
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Quote:
Originally Posted by Short View Post
Double points after 5 wins, don't attract the noobs.
/signed. If the noobs go to TA don't let them in your party. Would make TA more popular and be like the ha of 4v4
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Old Jul 24, 2009, 09:51 PM // 21:51   #8
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No. Let RA rot in it's own reportfests, syncs, greiving match-delayers/runners and mind-blinded n00bs/teens tbh...

/endsarcasm
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Old Jul 24, 2009, 09:54 PM // 21:54   #9
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/notsigned TA has still the opportunity to get vs Noob RA way so it would be to easy to FARM glad points, be it like it is just kill the syncs by random the timer and not let it follow a pattern
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Old Jul 24, 2009, 09:59 PM // 21:59   #10
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/notsigned, fix the 4v4 meta first (never going to happen). RA syncs are still going to happen, because of the same reason they do now, its easier to farm baddies than it is to farm solid TA teams. Syncers are bad, so they are probably gonna crumble vs a good team anyway. good teams are going to get lots of wins and lots of glads regardless of how many per win, bad teams will still fail, and will return to syncing RA for points. end of cycle

EDIT: ive beaten plenty of bad syncers in my time. yes i guess i am a hater... guess syncers should live with it

Last edited by Osiris_sam; Jul 24, 2009 at 10:14 PM // 22:14..
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Old Jul 24, 2009, 10:11 PM // 22:11   #11
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Syncing is actually for smart ppl who choose to minimize struggle for the easiest and fastest gain possible while the haters simply oppose and remain getting their @$$3$ kicked.
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Old Jul 24, 2009, 11:07 PM // 23:07   #12
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i agree that TA should offer more glad points than RA. winning as an organized team against organized teams should be more rewarding than winning a dice roll 5 times in a row.
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Old Jul 25, 2009, 01:43 AM // 01:43   #13
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/signed

For all the reasons listed above.
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Old Jul 25, 2009, 01:53 AM // 01:53   #14
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I'm going to have to /sign for this. It would bring more people to TA including myself and it would actually be pretty fun.
Quote:
Originally Posted by Regulus X View Post
No. Let RA rot in it's own reportfests, syncs, greiving match-delayers/runners and mind-blinded n00bs/teens tbh..
Noobs are fun to screw around with and why discriminate against teens?
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Old Jul 25, 2009, 11:28 AM // 11:28   #15
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/not signed

Farmers / syncers will jump even more on this.
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Old Jul 25, 2009, 01:34 PM // 13:34   #16
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/not signed

I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...
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Old Jul 25, 2009, 01:45 PM // 13:45   #17
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You are extremely vague on how you want this to be implemented. Are you implying that any teams playing at the Team Arenas level will get double Glad points? People who sync in RA would still be able to get many more points than people who start in TA, provided the RA team gets their 4-man sync.

Instead, add an environmental effect or something for RA and/or TA players. People who start in RA would get something like, "Your hunt for fame earns you Gladiator Points," and people starting in TA would get something like, "Your team's combined bravery earns you double Gladiator Points."

None of that will matter though with a bad 4v4 meta, which is not something that GW was built around, I believe, and we probably won't be seeing a big fix to that any time soon. Thus, /notsigned
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Old Jul 25, 2009, 03:56 PM // 15:56   #18
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Booooo

RA forever
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Old Jul 25, 2009, 05:37 PM // 17:37   #19
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Quote:
Originally Posted by Regulus X View Post
Syncing is actually for smart ppl who choose to minimize struggle for the easiest and fastest gain possible while the haters simply oppose and remain getting their @$$3$ kicked.
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.
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Old Jul 26, 2009, 02:11 AM // 02:11   #20
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Quote:
Originally Posted by NeHoMaR View Post
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random. If the server pairs people up according to non-random factors such as when people click "Enter Battle", the problem intensifies.

People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it.

You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started.

It's the format concept that's broken, not the party assignment mechanism.
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